Missing Month
A downloadable game
CW/TW: Memory Loss
When I was a child, my grandmother would tell me of another world—a world that steals away time. She'd speak in whispers—while candles flicker in the night—about a world of magic so different from ours.
"Have you ever noticed the days when mornings would turn quickly into late afternoons seemingly in the blink of an eye? Or a much longed for summer vacation ending suddenly when you're so sure it had just begun?"
I nod, pretending to understand, and she would smile—knowing the truth.
"That's when you disappear into this world of magic,” she continues, “spend some unknown time and then you come back here without any memory of it."
“No memory at all?” I asked.
“None,” she replied, with a faraway look. “Not until you come back and do it all over again.”
She shakes her head, as if getting rid of cobwebs, and finally she turns her focus back on me.
“All that time adds up—to become a missing month.”
Missing Month is a game of remembering and saying goodbye. It is a game to build worlds using timers and a deck of cards. It's also a game made to tell stories and worlds where none existed.
For $15 or more - you get early access to the playtest material which is completely playable, a printable journal/notebook that you can use to write on, and eventually - access to the completed book and printable decks of cards containing the prompts when it's finally done "art and all".
Use it to create your worlds, whether for a home game, or a novel or even an audio drama - all in just 2 hours and 30 minutes.
This game is dedicated to my late grandmother who told me stories by candlelight. Stories about my grandfather fighting monsters to make sure we were safe.
I love you and I miss you.
Art by Saint Lilim and Alderdoodle
| Updated | 5 days ago |
| Status | In development |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Glaiza |
| Genre | Card Game |
| Tags | journaling, No AI, Solo RPG, timers, Tabletop role-playing game, worldbuilding |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
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Every sale contributes another copy to the pool!
Development log
- Pretty Layout5 days ago
- Character Creation and Return Home Rules!Oct 17, 2025
- Revised PromptsJun 20, 2025
- First Round of Playtest: Crown Prince of the ApocalypseJun 13, 2025
- Publishing Playtest MaterialsJun 10, 2025




Comments
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Missing Month is a wistful card-based storytelling fantasy game.
You could compare it to isekai, but if so you'd be reaching for Escaflowne and Narnia and Terabithia more than the modern power-and-comfort face of the genre.
I think it's also maybe fair to call this TV-Glow-core.
The PDF is 30 pages, with a gorgeous hand-drawn cover and ornate, well-organized, and readable interior pages.
Setup-wise, this is a pretty simple game to prep for. You need a stopwatch, cards, and something to write with.
As is the case elsewhere in the genre, you pull those cards to generate prompts. The prompts build your character and give you tasks.
What is different about Missing Month is that it gives you a total amount of time to play for (2 hours 30 minutes) and that it has you take breaks between play sessions in order to forget things.
Yeah. The overarching premise here is that you can visit another world, but that you forget it while you're in ours, so the structured breaks are used to create intervals where your real actual self will start forgetting things.
This creates an interesting gameflow.
Up until the end of play, it's easy to focus on what you're doing in the other world, what problems you're trying to solve, and the game's short timers and cards encourage this. With only three minutes to answer a prompt sometimes, you have to stay in the moment and think fast. But in the last 30 minutes, that rapid fire structure stops. Instead, during your last 30 minutes you know you're going into the other world for the last time. And you have to decide if you want to stay there.
While you're playing, there are also prompts that ask you about your life in the real world. What you're neglecting. What you're hiding. What gets pushed aside while you concentrate on your fantasy adventure. They nudge at you, a reminder that daydreaming is a choice, and choosing one thing excludes another.
Do you give up the people you know for a fantasy?
I don't think it's fair to say this game is mean, but it has teeth and it uses them. You can absolutely hurt your emotions on it.
At the same time it's deftly written and well structured. Contrary to its name and themeing, you'll absolutely remember playing it.
I would strongly recommend this to people who like journaling games, feeling things strongly, and facing the world as it is. It's well made, a brisk read, and if you're inclined to writing you *will* get a solid narrative out of this.
Wow, I already thought this game was For Me from the description, but this has completely bumped it to the top of my priority list.
It's really cool!